Star Trek Online – Guardian Class Cruiser

23 10 2014

Guardian001 Guardian004 Guardian003 Guardian002Starfleet’s Guardian Cruiseris a Tier6 starship that was designed to be a very versatile starship capable of accomplishing nearly any classification of mission. It also features a hybrid Lieutenant Intel/Engineering seat.

The Guardian Cruiser comes equipped with a Particle Conversion Matrix. When activated, your shields will become significantly more dureable, allowing them to absorb more damage for a short time. During this time, any incoming energy weapon fire has a high chance of boosting your own energy weapon damage.

This console can only be equipped on the Guardian Cruiser and the Fleet Guardian Cruiser, but can be put into any of the console slots. You may only equip one of these consoles.

After acheiving level 5 in your Guardian Cruiser, you will unlock the Desperate Repairs starship trait. While this trait is slotted, each time your starship is critically hit you receive a Desperation Counter. Immediately upon receiving a third Desperation Counter you will receive a large hull and shield heal and will be unable to gain Desperation Counters for a while.

  • Required Rank: Vice Admiral
  • Hull Strength: 45712 at 50 and 53000 at 60
  • Shield Modifier: 1
  • Crew: 1100
  • Weapons: 4 Fore, 4 Aft
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Intel/Engineering, 1 Commander Engineering, 1 Lieutenant Commander Science, 1 Ensign Universal
  • Console Modifications: 3 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 6.5 degrees per second
  • Impulse Modifier: 0.15
  • +5 to all power levels
  • Particle Conversion Matrix Universal Console

Starship Ability Package

  • Absorptive Plating
  • Rapid Repairs
  • Enhanced Plating
  • Armored Hull
  • Desperate Repairs (Starship Trait)

Cruiser Command Array

  • Command – Strategic Maneuvering
  • Command – Shield Frequency Modulation
  • Command – Weapon System Efficiency
  • Command – Attract Fire




Star Trek Online – Dauntless Class – Experimental Science Vessel

21 10 2014

Dauntless001 Dauntless004 Dauntless003 Dauntless002





The original Duantless Class science vessel, discovered by the crew of the U.S.S. Voyager, was actually alien in origin. It featured Quantum Slipstream Drive technology, which was groundbreaking at the time, but ultimately this ship was created using particle synthesis to fool and trap the crew of the Voyager. In 2410, the blueprints for the original alien ship were closely examined and Starfleet Engineering Corps were able to recreate this impressive Tier6 science vessel.

The Experimental Science Vessel comes equipped with a Particle Synthesizer Universal Console which allows your starship to project a particle synthesis beam at a distant target that causes your target and nearby enemies to take on  your starship’s appearance, thus causing tremendous confusion amongst your enemies. Additionally, a photonic decoy of your starship is created near your position to draw the attention of your enemies.

This console can only be equipped on the Experimental Science Vessel and the Fleet Experimental Science Vessel, but can be put into any of their console slots. You may only equip one of these consoles.

After advancing to level 5 in your Experimental Science Vessel, you will unlock the Radiant Nanite Cloud starship trait. While this trait is slotted, causes all hull heals to heal for an additional 25% over 4 seconds in  a 3km radius.

The Experimental Science Vessel comes equipped with a Deteriorating Secondary Deflector MkX. This Secondary Deflector can be equipped on any vessel with a secondary deflector slot.

  •  Required Rank: Vice Admiral
  • Hull Strength: 31,050 at 50 and 36,000 at 60
  • Shield Modifier: 1.3
  • Crew: 150
  • Weapons: 3 fore, 3 aft
  • Device Slots: 3
  • Bridge Officer Stations: 1 LieutenantTactical, 1 Lieutenant Commander Tactical, 1 Lieutanant Engineering, 1 Lieutenant/Intel Science, 1 Commander Science
  • Console Modifcations: 3 Tactical, 2 Engineering, 5 Science
  • Base Turn Rate: 14 degrees per second
  • Impulse Modifier: 0.15
  • +10 to Weapon and Auxilliary power
  • Sensor Analysis
  • Subsystem Targeting
  • Photonic Synthesizer Universal Console
  • Hyper Advanced Quantum Slipstream Drive

Starship Ability Package

  • Enhanced Particle Generators
  • Advanced Shield Systems
  • Enhanced Restorative Circuitry
  • Reactive Shield Technology
  • Radiant Nanite Cloud (Starship Trait)




Star Trek Online – Personal Starship – Modified Exeter Class – U.S.S. Alexandra

26 09 2014

Alexandra001 Alexandra002 (2) Alexandra003

 

 

 

And so the adventure continues…Johnathan Able, now a Lieutenant in Starfleet, has been granted command of the cruiser U.S.S Alexandra, NCC-93062.

She’s named after my 2nd daughter’s middle name…sort of a tradition for this new STO character, as you’ll see with the next couple of ships.

I rather like this design…an upgrade to the old Constitution Class.

Oh, and her’s an updated look at a slightly older Lt. Able…

Alexandra004





Star Trek Online – Personal Starship – Modified Shikar class – -U.S.S. Patriot

16 08 2014

Patriot001 Patriot002

It’s been a few years since STO came online. A lot has changed. New contant has been added. Many new starships, as you’ve seen in previous posts. Older missions have been retooled. Some of the more repetitive farming missions have been removed altogether.

Just for kicks I decided to go ahead and create a new Starfleet officer and live the experience again…also with slightly better computer so i can enjoy better graphics along the way.

This new character, Johnathan Able, is focusing on the Engineering Career Path (instead of science like my other long-standing character). The ships he will be commanding will be Cruisers.

First up, the U.S.S. Patriot, NCC-93503. She is a modified Shikar Class. This is your beginner level starship, unless you choose to purchase one of the 3 C-store ships available. I have them, but chose to scrap them for their special items and fly the standard ship.

Oh, and here’s Ensign Able as well…

Patriot003





Star Trek Online – Dyson Class Advanced Science Destroyer

21 05 2014

Dyson001

 

 

The Dyson Joint Command’s engineering and scientific efforts within the Solanae Dyson Sphere have yielded incredible results. The Starfleet Corps of Engineers has been able to adapt the astonishing discoveries found at this artificial celestial structure to create starships that are inspired by the designs found at the sphere, but do not require the use of Omega particles. The Dyson Science Destroyers are first and foremost science vessels, but each is capable of entering Tactical Mode to significantly alter how the starship performs.

The Starfleet Dyson Science Destroyer variants aren’t as sturdy as the Klingon Defense Force’s models, or stealthy as the Romulan Republic’s, but they have a slightly higher shield modifier to compensate.

Below are the base stats shared by all three variants of the Starfleet Advanced Dyson Science Destroyers:

 Base Stats (for all Starfleet Advanced Dyson Science Destroyers)

Required Rank: Vice Admiral

Availability: C-Store

Hull Strength: 31,350

Shield Modifier: 1.457

Crew: 400

Weapons: 3 Fore (+Solanae Dual Heavy Proton Cannons in Tactical Mode), 3 Aft

Device Slots: 3

Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Commander Science, 1 Lieutenant Universal

Base Turn Rate: 12 degrees per second

Impulse Modifier: 0.16

Interia: 50

+15 Auxilliary Subsystems

Can Equip Dual Cannons

Subsystem Targeting

Sensor Analysis

Secondary Deflector Slot

Tactical Mode

MontgomeryClass001

The Montgomery Class is an upgraded variant of the Dyson Science Destroyer. It features an additional Tactical console mod slot, improved hull and shield rating and comes equipped with the Proton Destabilizer Module Universal Console. This console allows you to draw power from your warp core to emit a devastating proton beam from your deflector focused on a nearby enemy. Periodically arcing waves of proton energy will lash out at foes nearby your targeted enemy dealing damage to all enemies affected.

Specific Class Stats (in addition to the base stats listed above)

Console Modifications: 4 Tactical, 2 Engineering, 4 Science

Console – Universal – Proton Destabilizer Module

OmegaClass002

The Omega Class is an upgraded variant of the Dyson Science Destroyer. It features an additional Engineering console mod slot, improved hull and shield rating and comes equipped with the Protonic Shielding Matrix Universal Console. This console allows your Dyson class starship to store and then divert tremendous amounts of proton particles to periodically reinforce your shields for a while. This will cause your starship to negate large amounts of damage every few seconds for a short time.

 

Specific Class Stats (in addition to the base stats listed above)

Console Modifications: 3 Tactical, 3 Engineering, 4 Science

Console – Universal – Protonic Shield Matrix

HeliosClass001

The Helios Class is an upgraded variant of the Dyson Science Destroyer. It features an additional Science console mod slot, improved hull and shield rating and comes equipped with the Shield Inversion Projector Universal Console. This console allows your Dyson class starship to emit a devastating tachyon beam blast from your deflector, you can cause your foe’s shields to briefly collapse in a wave of energy. The affected enemy will have their shields weakened and suffer heavy shield and hull damage. Allies within the wave will receive a large amount of shield healing.

Specific Class Stats (in addition to the base stats listed above)

Console Modifications: 3 Tactical, 2 Engineering, 5 Science

Console – Universal – Shield Inversion Projector

Dyson010

Tactical Mode

By default the Dyson Science Destroyer is a Science Vessel. However, activating the Tactical Mode ability the starship will transform. Many science systems will be disabled or altered while some tactical systems will become active. When activating Tactical Mode the following occurs:

Enables Dual Heavy Proton Cannon

+15 Weapon Power

+Turn Rate

+Impulse Speed

+Inertia

Lt. Commander Tactical Bridge Officer seat is upgrade to Commander Tactical

Commander Science Bridge Officer seat is downgraded to Lt. Commander Science

Secondary Deflector is disabled

Sensor Analysis is disabled

Subsystem Targeting is disabled

-15 Aux Power

Tactical Mode may be deactivated at any time to return to the default Science Mode, but doing so incurs a 60 second cooldown on the transformation back to Tactical Mode.

Solanae Dual Heavy Proton Cannons [Acc] [CrtH]x2 (Very Rare)

These devastating weapons are only available when the Dyson Science Destroyer is in Tactical Mode and are built into the ship. They cannot be removed. When in tactical mode, the starship effectively has 4 Fore and 3 Aft weapon slots with one of the Fore slots automatically taken by the Solanae Dual Heavy Proton Cannons. These experimental weapons are already balanced to do comparable damage to more conventional energy types, and can be further enhanced by Consoles which enhance Cannons and/or Proton Damage.

Solanae Advanced Technologies Set

The above consoles and the Solanae Secondary Deflector (found on the Anniversary reward Dyson ships) make up the 4 piece Solanae Advanced Technologies Set. Collecting and equipping all four pieces from this set will empower the powers provided by the consoles listed above. Below are the three set bonuses provided by the Solanae Advanced Technologies Set:

Solanae Energy Lattice (2 piece bonus)

Self: +Proton Damage

Self: +Starship Shield System (Shield Max HP)

Proton Energy Matrix (3 piece bonus)

Reduces the cooldown on Dyson Science Destroyer console powers by 1 minute. This affects:

Destabilized Proton Beam

Protonic Shielding

Shield Inversion

Solanae Synergy (4 piece bonus)

Upgrades all three Dyson Science Destroyer console powers:

Destabilized Proton Beam: Will deal its damage over time much more quickly.

Protonic Shielding: Activating this ability also heals shields of allies within 5km

Shield Inversion: Allies affected also receive a shield hardness buff and shield heal over time

OmegaClass001 MontgomeryClass002 DysonSurvey002 DysonSurvey001 DysonStrategic002 DysonStrategic001 DysonReconn002 DysonReconn001 Dyson011 Dyson009 Dyson008 Dyson007 Dyson006 Dyson005 Dyson004 Dyson003 Dyson002 DysonBridge





Star Trek Online – Tempest Class Patrol Escort

12 05 2014

7d70c873cd0c828d28fa9df2188919ba1399334263 8b0e944fd60d5d148b68956aad1170fd1399334220 Tempest001 Tempest002 Tempest003 Tempest004

Patrol Escort Refit: Tempest Class


The Patrol Escorts were envisioned as escorts with an engineering bent. The Patrol Escort Refit: Tempest Class improves on those original designs with greatly improved Bridge Officer seating, a 5th Tactical Console slot, and additional aft firepower that will give Tempest captains new options in combat.

The Tempest comes equipped with a Nadion Saturation Bomb console. Firing the Nadion Saturation Bomb lays down a string of explosive fire that strafes between the ship and its target and then continues to detonate past the target. Any enemy ships caught in the explosions will take severe damage. After detonation, an intense Nadion Radiation Field lingers in space, creating a deadly hazard for enemies. The Nadion Saturation Bomb console may be equipped in any console slot of any Patrol Escort.

The Patrol Escort Refit: Tempest Class also comes with the Aft-Firing Tempest Tail Gun. This unique dual cannon is set up to fire on targets in the rear 90 degree arc of the Patrol Escort, and defaults to the Rapid Fire I firing mode. Like other cannons, the Aft-Firing Tempest Tail Gun can be modified by Scatter Volley and higher rank Rapid Fire bridge officer abilities. The Aft-Firing Tempest Tail Gun is fused to its own slot and does not fill one of the ships three aft weapons slots. It cannot be removed.*

The Patrol Escort Refit comes with the new Tempest class costume by default. As a Patrol Escort, it can also use costume parts from the Dervish, Gryphon and Hermes class costumes. If you have already unlocked the Maelstrom costume, it will also be available to you. Purchasing the Patrol Escort Refit: Tempest Class will unlock the Tempest costume for all Patrol Escorts.


Minimum Rank: Vice Admiral
Cost: 2,500 Zen
Hull Strength: 31,500
Shield Modifier: 0.95
Crew: 200
Weapons:  4 Fore, 3 (4*) Aft
Device Slots: 2
Bridge Officer Stations: 1 Commander Tactical, 1 Lieutenant Commander Engineering,  1 Lieutenant Science, 1 Lieutenant Commander Universal
Console Modifications: 5 Tactical, 2 Engineering, 2 Science
Base Turn Rate: 16 degrees per second
Impulse Modifier: 0.2
+15 Power to Weapons
Can Load Cannons
Nadion Saturation Bomb console
Fused Aft Tempest Tail Gun

 





Star Trek Online – Avenger Class Battle Cruiser

29 01 2014

The Avenger Class Battle Cruiser’s design aims to provide a durable warship that is more maneuverable than Starfleet’s existing cruisers, and can carry a devastating amount of firepower. However, it does sacrifice a measure of hull strength for this extra maneuverability. There is nothing subtle about this starship class. The Avenger’s aggressive silhouette and available firepower makes it a formidable and intimidating presence in any battle.

The Avenger’s size is much closer to a Klingon Battle Cruiser than a standard Starfleet Cruiser. This is largely due to the fact that the starship was designed by the Starfleet Engineering Corps to compete with the smaller, more agile vessels Starfleet is facing in battle. The Avenger class is also the first cruiser in Starfleet to be equipped with an Advanced Cruiser Communications Array.

Ships with Advanced Cruiser Communication Arrays provide the starship’s captain with three Command abilities that bestow benefits to both the captain’s starship and nearby allies.

Avenger001

Avenger002

 

 

 

 

 

 

Avenger004 Avenger003

 

 

 

 

 


Ship Details

  • Minimum Rank: Vice Admiral (50)
  • Faction: Federation
  • Availability: C-Store
  • Hull Strength: 37,500
  • Shield Modifier: 1
  • Crew: 500
  • Weapons: 5 Fore, 3 Aft
  • Device Slots: 3
  • Base Turn Rate: 9 degrees per second
  • Impulse Modifier: .15
  • Bridge Officer Stations: 1 Ensign Tactical, 1 Lieutenant Commander Tactical, 1 Commander Engineering, 1 Lieutenant Science, 1 Lieutenant Universal
  • Console Modifications: 4 Engineering, 4 Tactical, 1 Science
  • +10 Power to Weapons
  • +10 Power to Engines
  • Can Equip Dual Cannons
  • Console Synergy:
    • Can equip: Console – Universal – Cloaking Device
      • Found on Dreadnaught Cruiser and Tactical Escort Retrofit
      • The Avenger does not come with this console
  • Matter-Antimatter Warp Core
  • Cruiser Communication Array Abilities:
    • Command – Weapon System Efficiency
    • Command – Shield Frequency Modulation
    • Command – Strategic Maneuvering
  • Console – Universal – Variable Auto-Targeting Armament

 

Variable Auto-Targeting Armament (V.A.T.A.)

The Variable Auto-Targeting Armament is a very versatile weapon designed specifically for the Avenger Battle Cruiser. This overwhelming weapon fires a pair of Auto-Targeting Armament Projectiles that travel toward your designated target. Every few seconds, these projectiles will fire weapons (either torpedoes or a tachyon beam) at a random foe within 10 km. This highly versatile weapon system will function differently depending upon which Cruiser Command you currently active (it’s not influenced by other active commands you may be in range of), and can also be equipped on the Fleet version if you own it. It has a cooldown of 2 minutes.

While the Shield Frequency Modulation cruiser command is active, the V.A.T.A. will fire a pair Tachyon Armament Projectiles. These projectiles fire Tachyon beams at a nearby target every second that damage the target’s shield facings. Upon impact, the Tachyon Armament Projectiles will detonate, dealing high kinetic damage and high shield damage in a 1.5 km radius. Foes affected by the blast will also have their shield hardness reduced for a short time.

 

While the Strategic Maneuvering cruiser command is active, the V.A.T.A. will fire a pair of Chroniton Armament Projectiles. These projectiles launch Micro Chroniton Torpedoes at a nearby target every second that deal minor kinetic damage and have a chance to reduce the target’s movement speed and turn rate. Upon impact, the Chroniton Armament Projectiles will detonate, dealing high kinetic damage. Foes affected by the explosion will also have their speed and turn rate reduced for a short time.

 

While the Weapon System Efficiency cruiser command is active, or no cruiser commands are active, the V.A.T.A. will fire a pair of Quantum Armament Projectiles. These projectiles launch Micro Quantum Torpedoes at a nearby target every second. Upon impact, the Quantum Armament Projectiles will detonate, dealing very high kinetic damage. The Quantum Armament Projectiles and its Micro Torpedoes lack any secondary effects, but deal significantly more damage.

 

The Avenger Class Battle Cruiser can equip the Cloaking Device console that comes equipped on both the Dreadnaught Cruiser and Tactical Escort Retrofit. The starship was built to support key systems that would allow it emulate Klingon Battle Cruisers.

Avenger005 Avenger006 Avenger007 Avenger008

 








Follow

Get every new post delivered to your Inbox.

Join 144 other followers

%d bloggers like this: