Star Trek Online – Tier6 Starship – Jupiter Class Carrier

Jupiter001Carrier [T6] – Jupiter Class

The Jupiter Class Carrier is the first of its kind to be built by Starfleet Engineering. It was designed to serve as a mobile fighter launching platform with durability and fleet support in mind. The Jupiter Class Carrier features a Lieutenant Commander Engineering/Intel bridge officer seat. The Carrier [T6] has a pair of hangar bays equipped with Peregrine Fighters. These light craft are equipped with Phaser Pulse Cannons and Micro Photon Torpedoes.

Ship Details

  • Tier: 6
  • Availability: C-Store
  • Faction: Starfleet
  • Required Rank: Vice Admiral
  • Hull Strength: 44,200 at level 50 and 52,000 at level 60
  • Shield Modifier: 1.25
  • Crew: 2200
  • Weapons: 3 Fore, 3 Aft
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
  • Console Modifications: 3 Tactical, 3 Engineering, 4 Science
  • Base Turn Rate: 6 degrees per second
  • Impulse Modifier: 0.15
  • Inertia: 30
  • +10 Shield Power, +10 Auxiliary Power
  • Can load Dual Cannons
  • Sub-System Targeting
  • Console – Universal – Fleet Coordination Matrix
  • Hangar Bays: 2
  • Hangar Bays loaded with Peregrine Fighters
  • Starship Ability Package (Science Carrier)
    • Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
    • Armored Hull (+Max Hull HP)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Advanced Shield Systems (+Max Shield HP)
    • Insult to Injury (Starship Trait)

Fleet Carrier [T6]

The Fleet Carrier [T6] has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot. Tier 6 Fleet ships do not have a fifth Starship Mastery level and thus do not unlock a Starship Trait. The Fleet Carrier [T6] features a Lieutenant Commander Engineering/Intel bridge officer seat. The Fleet Carrier [T6] has a pair of hangar bays equipped with Peregrine Fighters. These light craft are equipped with Phaser Pulse Cannons and Micro Photon Torpedoes.

Ship Details

  • Tier: 6
  • Availability: Fleet Shipyard Tier 4
  • Faction: Starfleet
  • Required Rank: Vice Admiral
  • Hull Strength: 49,335 at level 50 and 57,200 at level 60
  • Shield Modifier: 1.375
  • Crew: 2200
  • Weapons: 3 Fore, 3 Aft
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
  • Console Modifications: 3 Tactical, 4 Engineering, 4 Science
  • Base Turn Rate: 6 degrees per second
  • Impulse Modifier: 0.15
  • Inertia: 30
  • +10 Shield Power, +10 Auxiliary Power
  • Can load Dual Cannons
  • Sub-System Targeting
  • Hangar Bays: 2
  • Hangar Bays loaded with Peregrine Fighters
  • Starship Ability Package (Science Carrier)
    • Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
    • Armored Hull (+Max Hull HP)
    • Reactive Shield Technology (+Shield Regen/Hardness)
    • Advanced Shield Systems (+Max Shield HP)

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Console – Universal – Fleet Coordination Matrix

The Jupiter Class Carrier comes equipped with the Fleet Coordination Matrix Universal Console. Activating this console provides a boost to damage and accuracy to allies. Additionally, affected allies will receive a large amount of temporary hull hit points for the duration of this console’s effect. This console also provides a passive boost to Accuracy and Shield Hit Points. This Console Mod can be equipped on any console slot, but it may only be equipped on the Jupiter Class Carrier and its Fleet variant.

Insult to Injury (Starship Trait)

Upon reaching level 5 in the Jupiter Class Carrier’s starship mastery, you will unlock the Insult to Injury Starship Trait. While this trait is slotted, and you activate either an Intel Bridge Officer ability or Tractor Beam I, II or III, you will allow your pets to use Torpedo: Transport Warhead I.

New Hangar Pets

The Jupiter Class Carrier is capable of equipping the Callisto Light Escort hangar pet. These agile small craft are bristling with weapons. Each hangar bay is capable of deploying a maximum of 2 of these light escorts. 1 is deployed each time the launch ability is used.

Callisto Light Escorts

These frigates are unlocked in their stores listed below as long as you own a Carrier [T6] or a Fleet Carrier [T6].

Callisto Light Escort

  • Availability: EC Store
  • Weapons:
    • 1x Quad Phaser Cannons (Fore)
    • 1x Dual Heavy Phaser Cannons (Fore)
    • 1x Photon Torpedo Launcher (Fore)
    • 2x Phaser Turrets (Aft)
  • Abilities:
    • Torpedo: High Yield I
    • Cannon: Scatter Volley I
    • Scratch the Paint

Advanced Callisto Light Escort

  • Availability: Dilithium Store
  • Weapons:
    • 1x Quad Phaser Cannons (Fore)
    • 1x Dual Heavy Phaser Cannons (Fore)
    • 1x Photon Torpedo Launcher (Fore)
    • 2x Phaser Turrets (Aft)
  • Abilities:
    • Torpedo: High Yield II
    • Cannon: Scatter Volley II
    • Scratch the Paint

Elite Callisto Light Escort

  • Availability: Dilithium Store
  • Weapons:
    • 1x Quad Phaser Cannons (Fore)
    • 1x Dual Heavy Phaser Cannons (Fore)
    • 1x Photon Torpedo Launcher (Fore)
    • 2x Phaser Turrets (Aft)
  • Abilities:
    • Torpedo: High Yield III
    • Cannon: Scatter Volley II
    • Scratch the Paint
    • Lock Trajectory I

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